‘The Crew’ Diary } First Impressions

For those who don’t know about The Crew just ignore this post and any posts that has the title from here on. But, you are following this game, should pretty much subscribe to this blog/RSS feed as I will be putting in a ton of material which help you with this game in long run.

For starters anyone who is thinking why do I need to put in stuff around a game in a blog.. because The Crew is a MMO and like any MMO every decision we have in the early stages will impact our gameplay in the long run and when it matters most you wont be to change it. Also, given this is a MMO if you have to restart, you cant just delete save files and start over. You are stuck with your game play and given the save file is linked to your PSN ID or XB1 ID; you may end up starting a new account of struggling in later stages of the game. So hook up to this feed..

TLDR;

This is the best racing game that I have played in a long time and when I thought racing genre was dying Crew came out and I was hooked from the day I saw the launch trailer back a few months. The game meets every expectation I had and even more. It’s pure simple amazing. I will give this game a 10/10. The only downside for me has been that UBISOFT and Sony hasnt been able to deliver my Gold Edition content for 3 days now. Apart from that – everything is just great. Well done Ivory Tower and UBISOFT and everyone who worked to make this game  such a huge success.

 

First of all it’s important to ensure that we get some basic understanding of the game as it is not your typical Racing game and from what I have read a lot of people don’t like this game because they don’t understand what it is. On this point, I think UBISOFT (Producer) and Ivory Tower (Developer) did not do a good job of informing people what it is all about. They said what it will do, but little they would know that the the a lot of gamers out there still are so naive.

This is not a simulation racing game.

And it’s important to understand that. If you are looking to get in a few cars and a new car every 3-4 races this wont happen. You have to get a couple of cars and look to level it up. Also, you wont find a car with most optimum handling and getting into an options screen and tweak how it drives. This is RPG or shall I say CaRPG. By design it’s meant to handle not very good at start. The levels start at 1 and go upto 1299 which means that your first car will handle 1/1299th than it would be when fully upgraded. It will slide and difficult to turn – this is by design and not a flaw.

You are free to go anywhere and do anything

And that too anywhere in US with 7 cities detailed out (of course at a scale). That is the level of freedom you get. If you can see it, you can go there – no invisible walls. Of course this comes at a price of not excellent graphics. But, the graphics are pretty good for the scale we get. I can get to these various landmarks and they look beautiful. The day-night cycle is great and night looks like night. Drive in NY at night and then take a trip outside the city and you wont see many cars. thats because this is how driving in US is at night. I am sure thay can do AC U graphics, but it was not needed for all of us. We wanted a beautiful game with lots of stuff and not something that is just as small as Europe with kick ass graphics. It’s a tradeoff – you like it or not; in the long haul you play to drive not to watch the graphics. As a matter of fact when you are driving an intense race you don’t even notice those smaller things.

Never Drive Alone

Just as the logo goes, this is right. (at least for me) there was always someone to see around of joining a session or do a co-op race. The only challenge I had was that for Story missions everyone is at different level and either I am too far ahead or too far behind. While I may be cruising in Miami, someone will ask me to do a missions in Detroit and if i accept after the missions I will be in Detroit and then I have to go back and travel to Miami again (no fast travel for me). Also, the other point is that I have been playing this game with objectives… next 2 hours I will be just hunting hidden parts or I will be leveling up my car and I dont like to be disturbed in doing something else so when I get an invite I struggle to accept it right away. Then the most disappointed part is that for faction missions, I get into a race and my crew quits on me because it’s very very long and I am forces out of the missions (I was not the crew master both times) and I sense that people have similar challenges too. So what everyone wants is a quick co-op mission for a good score or progress. Which needs me to find a permanent Crew – people I can trust and do stuff together. I am gonna find those 3 people and then i truly – Never Drive Alone.

Invest in Perks

Some perks are really valuable and you should definitely take time to get some on board. The ones I like are – braking and handling. Just max level them and if you need to buy a few with Crew Credits thats a very good investment. Also, the racing line one is a good one. Given this is a street race, you are not told of your route upfront and then suddenly you have to take a turn and you screw it up. For Faction missions it’s a lot of problem. Just 1 level of racing line is enough to give you a route and make predictable turns.

If you are gonna buy some cars, ensure you have that spec perk on as it will save you a lot of bucks. But be careful every reset doubles up the price (thanks to Florin Blaj). So chose them carefully.

Play how you want to play it

This game needs a long haul. The max player level is 50, but the game doesn’t stops there. Getting to 50 can be rewarding but how the story is progressing and I have been Level 14-17 for 2 days now i still have tons and tons to do. I personally want to go slow and if I level up my player it’s okay and if I dont thats okay too. I just want to get my cars very high level. I think getting to Level 20 and unlocking some new kits and Perf Specs is key to reach fast. after that this game needs to go a bit slow. Take the time to climb the leaderboard, redo some stuff and do some missions. Just running to Level 50 and finishing the story can get really challenging. The AI is tricky and Normal races can get hard. The problem you will have is you wont get Gold Parts and your car level will struggle a lot while you keep growing up and up. I still have to understand the progression and maybe car level catches up with higher parts, but i am not sure. So take is slow and enjoy the game.

Car Upgrades

this is very interesting and important to understand. When you get a car and install a spec kit – they are like 2 cars for you. Anything you do on a Street Spec Mustang will not be there on Dirt Spec Mustang. So let’s say I play with Street Spec (SS) Mustang and win Gold parts for all categories. I just can’t go to Mustang Dirt Spec (DS) and buy/quip those parts. I will have to do those missions again or win those Gold parts so that I can upgrade DS mustang again. The car you use to do a missions gets the part automatically, and the Spec you used will have that part unlocked. Any other Spec will not get the part. Let’s take an example

  • Use Mustang SS for Initiation mission and win a Differential Gold Part
  • Install DP on Mustang – Differential Gold Part is not available for Dirt Spec
  • Buy Shelby and install SS on Shelby
  • Buy and then Equip Differential Gold Part on Shelby immediately
  • Buy Charger and install Dirt Spec – Differential Gold part is not available
  • Switch to Charger and do the Initiation mission again – win ECU Grip Gold Part – auto quip on Charger
  • ECU Gold part if available for Mustang DS only (Shelby SS and Mustang SS wont have those parts)

Hope this makes sense; so you will have to use various specs if you want to level up. Just playing one single spec wont work. Remember CaRPG.

Also, remember the Parts have levels too. If you win a part which is applicable for a higher player level it will just wait for you in the Workshop and will unlock when you hit the level. Every missions (skill, story, faction) has a level and the higher you go the better part you will get. Sometimes you may have a Bronze part which is better than a Gold one as it higher level. The higher the level on mission, the higher the part, the more impact points you will get on car. This is where you I think car level should even out, but then if you climb too high you wont get a lot of Golds as missions get tougher.

 

Next thread will cover

  • Missions – various types and how to get most points
  • Tips for a starter

 

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Clash of Clans // TH8 base defense (Week 1) – The Paranoia

This was the base for the week and I am loving it. It’s lost a few times, but it has been having some very heavy upgrades and yet it did well. here is how the week went.

 

Base Design

TH8 base - Paranoia

 

 

Defense Logs

Base Attacker Count Troop Level Win/lose Storages Lost Loot Lost Defenses Upgrading Comments
Base 03
Labytynth
Some Chinese Guy
(level 88)
40 Barbarians 5 75% 1G / 2E / 0DE 179K / 178K / 20 Mortar
Cannon
Archer Tower
Wizard Tower

CC Troops – only 5

Spells on Giants
28 Archers 5
12 Giants 5
12 Wall Breakers 5
20 Goblins 5
2 Healers 3
2 Heal Spell 5
1 Rage Spell 5
Snipe 5 Archers 5 2% 0G / 0E / 0DE 1K / 1K
Quyensk
(level 106)
85 Archers 6 100% 3G / 3E / 1DE 274K / 274K / 1K Mortar
Cannon x 2
Wizard Tower
Light – CC Troops
16 Giants 6
12 Wall Breakers 5
31 Goblins 6
1 BK 10
1 Light Spell 5
1 Heal Spell 6
Bern
(level 77)
30 Barbarians 5 50% 1G / 2E / 0DE 94K / 208K / 14 Mortar
Cannon x 2
Wizard Tower
Air Defense
Rage on Giants
Light on CC Troops
30 Archers 5
14 Giants 5
30 Goblins 5
2 Healers 3
6 Wall Breakers 5
1 Rage Spell 4
1 Light Spell 4
BuFu
(level 81)
60 Archers 5 38% 1G / 1E / 0DE 102K / 102K / 20 Mortar
Cannon x 2
Wizard Tower
Air Defense
20 Giants 5
3 Wall Breakers 5
1 Healers 3
20 Goblins 4
2 Heal Spell 5
Kody
(level 79)
28 Balloons 5 86% 2G / 3E / 1DE 202K / 302K / 1.2K Cannon x 2
Wizard Tower
Air Defense
30 Minions 4
1 BK 2
2 Heal Spell 4
Some Chinese Guy
(level 54)
78 Barbarians 4 46% 1G / 2E / 1DE 82K / 210K / 920 Cannon x 2
Wizard Tower
Air Defense
106 Archers 4
8 Wall Breakers 4
20 Goblins 4
1 BK 1
1 Light Spell 3
1 Heal Spell 3
1 Rage Spell 3
0070011!
(level 54)
45 Barbarians 4 54% 0G / 0E / 0DE 3K / 18K / 10 Cannon
Wizard Tower
Air Defense
53 Archers 4
4 Giants 4
3 Wall Breakers 4
26 Goblins 3
26 Minions 1
1 BK 1
Some Chinese Guy
(level 56)
71 Archers 4 33% (won) 0G / 0E / 0DE 47K / 55K / 0 Cannon
Wizard Tower
Air Defense
Rage on Giants
14 Giants 5
4 Wall Breakers 4
2 Healers 3
18 Goblins 4
1 Rage Spell 3
Churchill
(level 76)
19 Barbarians 5 23%
(won)
0G / 0E / 0DE 2K / 43K / 0 Cannon
Wizard Tower
Air Defense
No CC Troops
No Traps
10 Archers 5
12 Giants 5
1 Healers 3
29 Goblins 4
1 BK 4
DannonKhight16
(level 70)
51 Barbarians 5 41% (won) 1G / 1E / 0DE 116K / 59K / 154 Cannon
Wizard Tower
Air Defense
No CC Troops
No Traps
6 Giants 4
1 Healers 2
5 Wall Breakers 3
35 Goblins 4
3 Dragons 1
binh73
(level 72)
10 Barbarians 4 70% 2G / 3E / 1DE 121K / 290K / 1.5K Cannon
Wizard Tower
Air Defense
90 Archers 5
10 Wall Breakers 5
15 Giants 5
2 Hog Riders 3
20 Goblins 5
1 BK 5
2 Rage Spell 4
1 Heal Spell 4
friv
(level 56)
75 Archers 5 100% 3G / 3E / 1DE 271K / 271K / 246 Archers Tower
Barbarian King
Wizard Tower
Cannon
No CC Troops
18 Giants 5
10 Wall Breakers 5
1 BK 5
1 AQ 1
20 Goblins 5
2 Heal Spell 4
1 Light Spell 3

Clash of Clans // TH8 // Base Eval // Pingfao Tesla Theme Park

This is my 2nd base in this series where I am testing TH8 bases. This week it was Tesla Theme park – the defense version. The base was okay i guess. I lost a lot of loot, which i think was okay and expected. But this base didnt win me a lot of attacks. I was still losing a lot.

 

The base layout

COC - TH8 - pingfao base defense

Defense Log

Base Trophy Level Count Troops Troop Level %age Lost Def Upgrades Storages Lost G/E/DE Loot – G/E/DE
Tesla Theme Park – Def 1450+ 55 Archer 5 100% 1 – Mortar 3 / 3 / 3 1279 / 305K / 919
14 Giants 5
10 Wall Breakers 5
13 Wizards 5
2 Healer 3
1 BK 8
3 Heal Spell 5
1450+ 79 Barbarians 5 33% (Won) 1 – Mortar 0 / 3 / 0 1341 / 227K / 14
105 Archers 5
7 Wall Breakers 5
1450+ 11 Archers 4 17% (Won) 1 – Mortar 0 / 0 / 0 49K / 11K / 42
71 Goblins 4
1450+ 28 Archers 4 2% (Won) 1 – Mortar 0 / 0 / 0 2K / 4K / 238
14 Giants 4
10 Wall Breakers 3
6 Wizards 3
2 Healers 1
2 Light Spell (took mortar and cannon down) 2
1 Rage Spell 1
1450+ 123 Barbarians 6 65% 1 – Mortar 0 / 0 / 0 33K / 285K / 840
82 Archers 5
4 Light Spell 5
1500+ 55 Barbarians 6
109 Archers 5 50% 1 – Mortar 0 / 2 / 0 8K / 98K / 38
8 Wall Breakers 4
1 Giant 1
1 BK 1
1500+ 66 Barbarians 6 52% 1 – Mortar 3 / 1 / 1 270K / 112K / 332
61 Archers 6
1 Wizards 1
51 Minions 4
1 BK 9
1 AQ 5
2 Light Spell 5
2 Rage Spell 5
1500+ 44 Barbarians 6 68% 1 – Mortar 3 / 1 / 1 277K / 10K / 380
42 Archers 5
16 Giants 6
14 Wall Breakers 5
4 Wizards 5
10 Goblins 5
1 BK 5
1 AQ 1
4 Heal Spell 5
1500+ 39 Barbarians 5 34% (Won) 1 – Mortar 1 / 2 / 0 69K / 150K / 12
23 Archers 5
12 Giants 4
12 Wall Breakers 4
54 Goblins 4
2 Heal Spell 4
1 Rage Spell 3
1500+ 48 Barbarians 5 20% (Won) 1 – Mortar 0 / 1 / 0 247 / 109K / 24
47 Archers 4
3 Wall Breakers 3
8 Goblins 4
8 Minions 1
6 Giants 4
1500+ 74 Archers 5 59% 1 – Mortar 3 / 1 / 1 232K / 32K / 142
16 Giants 5
10 Wall Breakers 5
1 Healers 3
2 Hog Riders 3
12 Goblins 3
15 Barbarians 5
1 BK 2
1 Heal Spell 5
1500+ 84 Barbarians 6 55% 1 – Mortar  2 / 1 / 0 137K / 93K / 86
116 Archers 6
10 Wall Breakers 6
2 Light Spell (took mortar and cannon down) 4
1400+ 37 Barbarians 4 100% 1 – Mortar  3 / 3 / 1 113K / 333K 754
51 Archers 5
11 Giants 5
6 Wall Breakers 4
10 Hog Riders 3
5 Minions 1
10 Goblins 5
1 BK 5
1 Heal Spell 3
1400+ 36 Archers 4 30% 1 – Mortar  0 / 2 / 0 10K / 177K / 65
11 Wizards 3
4 Wall Breakers 4
2 Healers 2
2 Dragons 1
1 BK 1
1 Heal Spell 3
1 Light Spell 3
1400+ 35 Barbarians 4 42% 1 – Mortar  0 / 3 / 1 14K / 277K / 772
79 Archers 5
12 Giants 5
6 Wall Breakers 4
1 Healer 2
1 BK 3
1 Heal Spell 3
1400+ 20 Barbarians 6 26% 1 – Mortar  0 / 1 / 0 4K / 84K / 106
36 Archers 6
15 Giants 6
4 Wall Breakers 5
2 Healers 4
15 Goblins 5
1 Heal Spell 5
1 Rage Spell 5
1400+ 40 Barbarians 6 100% 1 – Mortar  3 / 3 / 1 170K / 128K / 791
31 Archers 6
21 Giants 6
5 Wall Breakers 4
1 Healer 4
1 AQ 4
1 BK 5
1 Heal Spell 5
1400+ 168 Archers 5 67% 1 – Mortar  2 / 3 / 0 118K / 248K / 36
10 Giants 5
3 Wizards 1
1 BK 5
3 Light Spell 3

CoC – TH8 – Base 02 – Defense Log

Here is the second post in the series where I am testing various well known TH8 bases and seeing how they hold up in the defense. This base – 02 is the famous Pokeball design. I dont even have to post the picture, but I will because this base is something but i will because i did make some ammends to it. When I read how this base was supposed to help you save resources, it was all about people attacking from the bottom-right and it is okay to lose elixir – this design will save you all of your gold storages and also the DE storage.

Clash of Clan

In summary, the base does pretty well – you need a very strong and powerful army to beat this base. I got 2 starred and both times the attacker needed level 6 troops and a few spells. I was hovering around the 1300-1400 trophy ranges and at that range you will lose quite a lot of loot every time you get attacked, but most of the times it will be elixir. You don’t lose a lot of gold. Here is the defense log for the entire week.

 

Base Troops Troop Level %age Lost Def Upgrades Gold Storages Lost Elixir Storages Lost DE Storage Lost Loot lost
Base – 02 66 – Archers (L6)
14 – Giants (L6)
12 – Wall Breakers (L5)
13 – Wizards (L5)
01 – AQ
02 – Healer each on Giants and AQ (L4)
1 Heal Spell on Giants (L3)
5 and 6 76% 1 mortar 2 3 0 350K
Base – 02 34 – Barbarians (L5)
60 – Archers (L5)
18 – Giants (L4)
07 – Wall Breakers (L4)
01 – Heal Spell (Giants)
4 and 5 (archers) 38% none 0 2 0 170K
Base – 02 41 – Barbarians (L4)
139 – Archers (L4)
10 – WBs (L4)
1 – Heal Spell (L3)
46% none 1 3 0 375K
Base – 02 21 – Barbarians (L4)
46 – Archers (L4)
21 – Giants (L4)
2 – Healers on Giants (L3)
1 – Dragon (L1)
1 – Rage Spell on Giants (L3)
4 36% none 0 2 0 160K
Base – 02 36 – Barbarians
78 – Archers
4 – Wizards
1 – Light Spell
3 (BARCH) rest 1 33% 1 cannon 0 1 0 82K
Base – 02 26 – Archers
25 – Balloons
3 – Wizards
11 – Minnions
4 – Hog Riders
1 – BK
1 – Heal Spell
Level 5 100% 1 cannon 3 3 1 600K
Base – 02 48 – Archers
31 – Goblins
15 – Giants
4 – Wall Breakers
1 – Healer
1 – BK
1 – Heal Spell
2 – Rage Spell
Level 4 and 3 57% 1 Cannon 2 0 0 170K
Base – 02 43 – Barbarians
128 – Archers
15 – Hog Riders
1 – Archer Queen
1 – Wizard
4 – Heal Spells
Level 5 84% 1 Cannon, 1 AD 3 2 0 290K
Base – 02 50 – Barbarians
42 – Archers
9 – Wall Breakers
6 – Giants
20 – Minnions
1 – Pekka
1 – Dragon
2 – Light Spell (Mortar)
Level 5 and 6 65% 1 Cannon
1 Air Defense
3 2 1 330K
Base – 02 205 – Archers
1 – Archer Queen
1 – BK
Level 5 60% 1 Cannon
1 Air Defense
0 0 0 37K
Base – 02 115 – Archers
15 – Giants
4 – Wall Breakers
6 – Wizards
2 – Witches
1 – BK
1 – AQ
1 – Rage Spell (Giants)
Level 6 100% 1 Cannon
1 Mortar
3 3 1 500K
Base – 02 41 – Archers
51 – BArbarians
3 – WBs
Level 5 25% (Win) 1 Cannon
1 Mortar
0 3 0 270K

TH8 Base 02 – Defense Log

My base for the first week and its Defense Log

IMG_0086

 

You will see this is a good farming base. I didn’t lose all 4 storages (barring once). So why change it? Simply because this would not hold all my defenses. you can see I had 1 Wz Tower outside (just finished) and then I still have 1 Tesla coming up very soon. I had to get to a proper TH8 Base.

 

Defense Log

No. Troops %age Lost Storages Lost Loot Lost
1 105 Barbarians

95 Archers

16% 0 7K
2 50 Barbs

50 Archers

10 Giants

5 Wall Breakers

2 Heal Spell

35% 1 120K
3 66 Barbs

56 Archers

12 Wall Breakers

1 Healer

2 Dragons

1 BK

2 Heal Spell

1 Rage Spell

54% 2 400K
4 70 Archers

18 Giants

6 WBs

2 Healers

40% (Won) 1 160K
5 70 Barbs

20 Archers

70 Goblins

8 WBs

1 Dragon

2 Light Spell

37% (Won) 1 55K
6 29 Barbs

101 Archers

7 WBs

10 Giants

1 BK

1 Heal Spell

1 Rage Spell

47% 1 300K
7 117 Barbs

98 Archers

1 AQ

2 Rage Spell

60% 2 275K
8 135 Barbs

49 Archers

8 WBs

1 Drag

1 Heal Spell

30% ( Won) 0 10K (907 DE)
9 33 Barbs

98 Archers

7 Hog Riders

17 Minnions

41% (Won) 14K 14K
10 7 Barbs

60 Archers

20 Gobs

12 Giants

4 WBs

1 PEKKA

1 BK

8 Hog Riders

1 Rage Spell

2 Heal Spell

69% 2 170K
11 38 Barbs

40 Archers

15% 0 7K

 

Journey to TH9

Its been a week on TH8 and it is fun. I have made a lot of progress and I am looking forward to keep moving ahead with it.

 Achievements

During this week, I got 3 big ones.

  • Got to Level 70 // I am i think 4th in my clan when it comes to Levels – feels good
  • I got promoted to a Co-leader. This was a big one as the clan voted for me
  • I got the Gold Grab – it means that I got about 100M gold in CoC in last few months.

 

Upgrades

As planned, I already got the DE Drill, and the Lab is ready to get me all new level troops. I got all the new builders – only one left is Tesla. The 2nd Dark Barrack  is in progress. The strategy I had earlier is paying off and I am moving quickly. I had to dump a lot of Gold once again in Level 7 walls. This got me all my walls including the new 50 walls I get on TH8.  The next big one is going to be 111 million in Gold to get all my walls to Level 8. The mission is in progress and today in next hour or so I will be dumping all of my gold into 7 of those walls, taking me to 10.

 

Attack

Raiding has been good in last week or so. Given that I managed to stay on target to get get all upgrades and even get walls done only goes to show for it. I have been playing the game only couple of hours in a day (nights when i am back from office), but it has been great overall. Even today I managed to get 2 Mil gold very quickly. The Elixir is freely available than Gold as now – only obvious. The free collector bases are there, but you got to be patient. I got impatient once and then I did lose pretty badly going up against 3 mortars which were centralized. My barbs and archers were annihilated. Getting DE ar 1200-1400 is pretty tough. I got about 9K DE in 1 week, but it has been a very hard  work to get all that. I want to get the last 2.5K when i can start my BK to Level 5 which will give me the all new and cool Iron Fist. Again – even on TH8 – the Gold/Loot is there – don’t know why ppl still crib about new loot system.

 

IMG_0082 IMG_0083 IMG_0084

 

Defense

This has been good too. I started off with a new base design. It was inspired from a clan mate (Ka5tle) who is on TH7. I modified it a little, and it had 2 huge pressure points. This is the base design and here are the defense logs. The problem wasn’t how much it lost – i only got about 54% or so, the issues was this base was losing all the storages and it was a huge loss.

I then switched to my a variant of my TH7 base and it did extremely well.

CoC TH7 Farming Base

 

 

Defense Logs

IMG_0087 IMG_0088 IMG_0089

 

TH7 Base and Defense

This is first one in the series… I have been using this Farming base for a while now and here is a log of how it has been faring.

CoC TH7 Farming Base

This base in last 2 weeks has been attacked several times. As expected i have been sniped several times, but there have been some heavy attacks and this base has done extremely well. Here is a Defense Log for it.

Def 1 – 16 Giants, 1 Healer, 24 Archers, 2 Balloons, 21 Barbs, 2 Wizards, 5 Minions, 2 WBs, 24 Goblins, 1 Heal Spell. 26% destroyed. 1 Storage Lost.

Def 2 – 14 Giants, 1 Wizard, 34 Goblins, 1 Dragon. 17% destroyed. 0 Storages Lost.

Def 3 – 75 Archers, 23 Giants, 5 Barbs, 5 WBs, 1 Rage Spell, 1 Heal Spell. 28% destroyed. 0 Storages Lost.

Def 4 – 8 Giants, 12 WBs, 76 Archers, 60 Barbs, 1 Lighting Spell, 1 Heal Spell. 50% destroyed, 1 Storage Lost.

Def 5 – 14 Giants, 31 Archers, 2 WBs, 1 Healer, 27 Barbs, 22 GOblins. 23% destroyed. 0 Storages Lost.

Def 6 – 16 Giants, 6 WBs, 2 Healers, 30 Barbarians, 60 Archers, 15 Goblins, 2 Lightening Spells. 45% destroyed, 1 Storage Lost.

Def 7 – 39 Archers, 10 Giants, 9 WBs, 24 Barbarians, 49 Goblins. 49% destroyed. 2 Storages Lost.

Def 8 – 17 Giants, 6 WBs, 63 Archers, 40 Goblins, 1 BK, 1 Light Spell, 1 Heal Spell, 1 Rage Spell. 34% destroyed, 1 Storage Lost.

Def 9 – 37 Wizards, 1 Healer, 3 PEKKA, 3 Goblins, 2 Heal SPell, 2 Rage Spell, 1 Light Spell – 100% destroyed. 4 Storages Lost.

Def 10 – 54 Barbarians, 87 Archers, 1 BK, 1 Heal Spell. 32% destroyed. 1 Storage Lost.

Def 11 – 17 Arhcers, 3 Giants, 6 WBs, 1 BK, 14 Goblins, 1 Healer, 2 Rage Spell, 1 Heal Spell. 8% destroyed. 0 Storage Lost.

Def 12 – 102 Barbarians, 100 Archers, 4 WBs, 1 BK, 1 Light Spell. 80% destroyed, 2 Storages Lost. (I didnt have any CC troops, as last def was a win).