CoC – TH8 – Base 02 – Defense Log

Here is the second post in the series where I am testing various well known TH8 bases and seeing how they hold up in the defense. This base – 02 is the famous Pokeball design. I dont even have to post the picture, but I will because this base is something but i will because i did make some ammends to it. When I read how this base was supposed to help you save resources, it was all about people attacking from the bottom-right and it is okay to lose elixir – this design will save you all of your gold storages and also the DE storage.

Clash of Clan

In summary, the base does pretty well – you need a very strong and powerful army to beat this base. I got 2 starred and both times the attacker needed level 6 troops and a few spells. I was hovering around the 1300-1400 trophy ranges and at that range you will lose quite a lot of loot every time you get attacked, but most of the times it will be elixir. You don’t lose a lot of gold. Here is the defense log for the entire week.

 

Base Troops Troop Level %age Lost Def Upgrades Gold Storages Lost Elixir Storages Lost DE Storage Lost Loot lost
Base – 02 66 – Archers (L6)
14 – Giants (L6)
12 – Wall Breakers (L5)
13 – Wizards (L5)
01 – AQ
02 – Healer each on Giants and AQ (L4)
1 Heal Spell on Giants (L3)
5 and 6 76% 1 mortar 2 3 0 350K
Base – 02 34 – Barbarians (L5)
60 – Archers (L5)
18 – Giants (L4)
07 – Wall Breakers (L4)
01 – Heal Spell (Giants)
4 and 5 (archers) 38% none 0 2 0 170K
Base – 02 41 – Barbarians (L4)
139 – Archers (L4)
10 – WBs (L4)
1 – Heal Spell (L3)
46% none 1 3 0 375K
Base – 02 21 – Barbarians (L4)
46 – Archers (L4)
21 – Giants (L4)
2 – Healers on Giants (L3)
1 – Dragon (L1)
1 – Rage Spell on Giants (L3)
4 36% none 0 2 0 160K
Base – 02 36 – Barbarians
78 – Archers
4 – Wizards
1 – Light Spell
3 (BARCH) rest 1 33% 1 cannon 0 1 0 82K
Base – 02 26 – Archers
25 – Balloons
3 – Wizards
11 – Minnions
4 – Hog Riders
1 – BK
1 – Heal Spell
Level 5 100% 1 cannon 3 3 1 600K
Base – 02 48 – Archers
31 – Goblins
15 – Giants
4 – Wall Breakers
1 – Healer
1 – BK
1 – Heal Spell
2 – Rage Spell
Level 4 and 3 57% 1 Cannon 2 0 0 170K
Base – 02 43 – Barbarians
128 – Archers
15 – Hog Riders
1 – Archer Queen
1 – Wizard
4 – Heal Spells
Level 5 84% 1 Cannon, 1 AD 3 2 0 290K
Base – 02 50 – Barbarians
42 – Archers
9 – Wall Breakers
6 – Giants
20 – Minnions
1 – Pekka
1 – Dragon
2 – Light Spell (Mortar)
Level 5 and 6 65% 1 Cannon
1 Air Defense
3 2 1 330K
Base – 02 205 – Archers
1 – Archer Queen
1 – BK
Level 5 60% 1 Cannon
1 Air Defense
0 0 0 37K
Base – 02 115 – Archers
15 – Giants
4 – Wall Breakers
6 – Wizards
2 – Witches
1 – BK
1 – AQ
1 – Rage Spell (Giants)
Level 6 100% 1 Cannon
1 Mortar
3 3 1 500K
Base – 02 41 – Archers
51 – BArbarians
3 – WBs
Level 5 25% (Win) 1 Cannon
1 Mortar
0 3 0 270K